Pick a team of 3 storage rooms. Each room has HP, ATK (attack), DEF (defense) and SPD (speed), plus up to 4 battle cards.
Each turn, play a card or switch rooms. The faster room goes first. When a room's HP hits zero it gets CLEARED OUT. Clear out all of your opponent's rooms to win!
Cards that match the room's own type hit 25% harder. Some cards heal, some boost your stats, and some weaken the other room.
In 2 PLAYERS mode, take turns at the same keyboard. Player 2, look away while Player 1 picks!
Green = double damage. Red = half damage. Read across: attacking card type → defending room type.